Sunday, 30 March 2014

Tiki Masks - Unwrapping, texturing

On the modelling front, I have unwrapped both of the Tiki Masks and have fully textured one of them.


Unwrapping the masks was pretty straight forward. I planar mapped each component, then laid them out on the maps.

 My total triangle count for both masks is 2500 which I think is an acceptable amount for environment assets.

So far, I've only textured one of the masks, I generated a normal map from my diffuse map using Ndo2 in Photoshop.

 Diffuse Map


Normal Map






Update: I have passed over the untextured mask to Ed to texture as I need to focus my attention on setting up the animations and enemy AI in Unity.

No comments:

Post a Comment